Puck (
justdontgiveame) wrote2024-02-03 12:45 pm
Entry tags:
Spell/Ability Reference List- Labyrinthum
This is a quick reference list of Puck's magical and physical abilities (both as himself and Owen), both for my own benefit as for OOC reference by others so I'm not info bombing in the middle of a scene. Please reach out OOCLY if you have questions or need things clarified! Each section is its own drop down menu. (Click the arrow next to the title!)
Last updated: Nov. 10, 2024.
Last updated: Nov. 10, 2024.
What's been changed?
- New drop down menus, some clarification on Puck's powers as a whole. General organizational cleanup!
Tags Key
- [RHYME] : Requires Conjuration ability. This will still apply in game but not always be noted IC outside of "Puck made a rhyme for [Insert spell here]." Sometimes I don't have the creativity to just bang out a stanza for something!
- [OOC REQ.]: Requires OOC consent before being used on other player's characters in the game. I always assume "No" unless I've been specifically told otherwise, and "No" is always an option.
- [COND. short for "Conditional"]: Requires additional IG requirements such as setting adjustment or something not based around OOC permission for the spell to be fully used as described.
Puck's Abilities- Magic- General
- Beholden to Titania's Mirror via instant transport: Puck is magically forced to appear in his true form when summoned via ritual using Titania's Mirror. This isn't in play at Labyrinthum but it's being included. This doesn't serve as any other base form of transformation magic.
- Conjuring: A lot of Puck's spells require some form of verbal command to activate. Puck chooses to do this in the form of rhyme. There's a series of canon spells he already knows that involve rhyme. Due to Puck's age and having served Oberon for a while, it's reasonable to assume Puck can and will make new rhymes as needed. This will usually either be done in scene or mentioned in narrative but skipping the acutal rhyme itself, depending on what I can handle.
- Flight: Puck can float off of the ground, fly, or hover in the air as easy as someone else would walk. This ability turns itself off if he tries to fly over the labyrinth to work with game mechanics.
- Spell casting: Puck can cast various magic, mostly based around changing things (buildings, reality itself), or beings (people, other living things) from one form into another.
Puck's Ability list- Spells
- Animate the Lifeless: Not the same as bringing back the dead or dying. Puck can temporarily transform and animate an inanimate object that will either act on its own or follow basic commands. Depending on the amount of energy being used, the spell can fade quickly.
- Dream Walk: [OOC. REQ.] [COND.- "Sleep", "Illusion Cast" must both have been used. Puck must be lucid for use on himself.] Puck has the ability to enter an illusion he's cast and interact with someone who's been put to sleep via his magic. Puck is fully aware that he's in a dream, can shape shift into other beings while in the dream itself, and can control and direct the illusion for the duration (or until the magic runs out, upon which all of the magic at work deactivates at once). Puck can also force the other being to wake up suddenly (Gargoyles, S2E43-"Future Tense" ref. In the episode, it's revealed that Goliath has been asleep the whole time, but Puck has been interacting with Goliath as if he were awake. Puck then breaks all of the spells by commanding Goliath to "Wake up!", which Goliath does). Puck can also use this ability on himself, but has to be lucid in order for it to kick in.
- False Memory: [OOC. REQ.] Puck can cast false memories tied to shape shifting others, where the subject believes they've always been what they've been transformed into. This can be broken by force of will ("The Mirror", Goliath's transformation into human), or by having others explain the logic errors. (Eliza's transformation into a gargoyle in the same episode). If the spell isn't broken by those methods, the spell will automatically break when the transformation is reversed, with the subject having no recollection that things were ever different.
- Illusion cast: Puck can cast illusions over an area that can appear real to the point of being mistaken for reality itself. This includes sensory based illusions- i.e, sound, hearing, touch, and/or taste. For example: Puck casts the illusion of food and Character B eats it. Character B would experience everything as if they were eating real food, including feeling full after. Running a full scenario spell like what was shown in "Future Tense" where an illusion was populated with smaller illusions acting out a script would drain Puck's resources faster. The spell would either break at the end of the "script" or when the magic couldn't sustain itself any further, whichever happened first. Doing any large scale spell casting requires a cool down in the form of at least eight (8) hours of sleep.. For Labyrinth, this has been modified to only cover the dimensions of an 8"x10" (20x25 cm) room.
- Invisibility: Puck can turn invisible temporarily.
- Projection- Self: Puck can cast a projection of himself that will follow a command before vanishing. For example: Puck casts an illusion of himself and tells it "Run down the hallway and turn a corner". The illusion will do that and then vanish.
- Shapeshift- Self- Generic: Puck can shapeshift into other forms at will and turn back into himself once done. This is not used to turn into other player characters without OOC consent. This is not like Morph from X-Men. Puck doesn't gain accelerated healing because he turns into Wolverine, or the ability to talk to animals if he turns into Aquaman, for example. But he can use his own abilities in tandem with the forms he turns into.
- Shapeshift- Self- Owen Burnette: Puck can shapeshift at will into his human disguise of Owen Burnett, a bodyguard for David Xanatos posing as an employee of his company, Xanatos Industries. Whie as Owen, Puck is locked out of all magic except for the ability to turn back into his real form. please see Permissions and other Info under "Detecting Disguise" if you want to have your character(s) pick up that Owen isn't what he seems.
- Shapeshift- Transform others: [OOC. REQ.] [RHYME] Puck can cast magic that causes other beings or living things to transform from one form into another temporarily. The spell itself is broken via a counter spell that Puck knows.
- Sleep: [OOC. REQ] Puck can put others to sleep via magic.
Owen Burnette's Abilities
- Magic: While Owen, Puck has no access to his magic except to transform back into his true form.
- Business management: Owen is good at handling schedules, records, and data to help keep a business running.
- Hand to hand combat: Owen is trained in offense and defense. His skills are on par with any professionally trained body guard. Owen himself fits the Battle Butler character archetype.
- Humor: Owen's humor is very dry. In comedy duo terms, Owen is the straight man to David Xanatos.
- Technology: Puck is from the mid 1990s and has an understanding of technology of that time, including computers and a very "new" version of the internet compared to the 2020s.
- Weapons: Owen is comfortable using weaponry and is shown using guns and gun-like weapons on par with someone who's been professionally trained. Assumedly, and because of his entire "butler" persona, I include knives in this list. Owen isn't shown using guns constantly, and would prefer his fists first. For "Gargoyles" as a whole, 1990s Disney really said "Laser guns unless we're making a point about gun safety." (S01E08, "Deadly Force").
